[UPDATE: Human Reward is still classified. Zombie Reward will be 2 minute stun timers for an hour (TBD) on Friday, with 7 minute stun timers the rest of the game.]
You know the drill, tonight, there’s an announcement looping at the top of every hour. It’s clearly meant for humans, but zombies know how to operate a radio too. If you don’t want to read the story version of events, then scroll to the bottom for the bullet points, and the next mission.
“Boy do I have some news for you folks. Humanity had another recon effort tonight, and even though the zombies are more powerful than ever, they managed to get some work done. The funny part is, they bring in 23 CoRe’s, and they’re all excited because they think they’re collecting parts of the cure. That’s the rumor that got around about what was in these packages. There was a miscommunication and it turns out those CoRe’s were actually just bound-up research papers. Though there is no further development of a cure, a mountain of information the escape Original Zombies has been revealed thanks to the efforts of the humans!
The papers revealed to us that there was some mad scientist research going on, some high paying client wanted a human-safe serum for the super-zombie enhancement (minus the being a zombie part). So in April they captured some of the more cunning zombies and kept them alive. If the zombies can get back into the lab, they’ll start to unleash an airborne version of this serum. The Professor believes that if the zombies can get unrestricted access to the lab, they’ll be able to supercharge their regenerative abilities past anything we’ve ever encountered!”
——-MISSION DETAILS——-6:00pm to 7:00pm
Prior Mission 4, there will be a safe zone on campus from 5:30pm to 6:00pm and no players can be turned into zombies. During Mission 4, there is also no turning of humans into zombies—players will be playing solely to capture moderators. If you get tagged or stunned, head back to one of your teams moderators (Human moderators have armbands and Zombie moderators have headbands) and have them refresh you so you can keep playing—the sooner you get refreshed, the sooner you can get back to playing. Read on for this paragraph to make more sense.
Attention all players! It’s Thursday, which means it’s time for another iteration of
CAPTURE THE MODERATOR!
REFER TO THE ATTACHED MAP FOR DETAILS
This time, however, you are playing to DIRECTLY affect the parameters of the final mission on Friday, The winning team will receive a distinct edge on Friday. The bigger the win, the bigger the reward!
***But really, play for the objectives, people. It will be worth it, but due to the confidential nature of mission planning, we cannot disclose exactly WHAT the rewards will be until after the mission has concluded. [UPDATE: SCROLL TO TOP FOR REWARDS]
Instead of having designated “Zombie” or designated “Human” areas of play, each team will instead have a small home base, stuns and tags within these bases do not count, otherwise, the game rules are as normal except that tags and stuns can be immediately reversed by returning to a team-affiliated mod.
There will be one stationary moderator at each base, otherwise mods able to be captured will roam outside the bases and wear their bandannas as appropriate to their team.
• The Human Base is located in Adam’s Field, behind the college of music
• The Zombie Base is located in the Snyder-Phillips Courtyard, between SnyPhi and Mason/Abbot
• Moderators that are to be captured by zombies will be wearing armbands and will be roaming nearer to the human base (but not too close).
• Moderators that are to be captured by humans will be wearing headbands and will be roaming nearer to the zombie base (also not too close).
RULES OF PLAY:
1. Gameplay continues as normal, with the exception of reversible tags/stuns, zombies stunned will immediately pull their headbands down around their necks, and tagged humans will raise their arms/guns to indicate that they have been taken out of play.
a. Inactive players may return to base to instantly become active again, roaming mods have the same ability, provided no other opposing players are nearby (at moderator discretion).
2. Players will seek out and “claim” moderators from the OPPOSING TEAM ONLY, by tagging that moderator by hand, darts and socks do not count.
a. Humans attempt to capture zombie mods (wearing the headband) and zombies attempt to capture human mods (wearing an armband).
b. Tagged moderators will accompany players back to their home base, each moderator returned to base counts as one point, the goal is of course, to exceed the other team’s score by the end of mission. The greater the point difference, the greater the reward.
3. Claimed moderators will attempt to follow the nearest active player of the team that has claimed them, but for a mod to keep moving, players must remain CLOSE (within 10 feet or so. Again this will be at the moderator’s discretion).
4. Moderators will move faster if more active players are near them, one player might convince a tagged moderator to walk with them, slowly…. but a larger group might convince that moderator to run…
RULES 3 AND 4 mean that Captures CAN be stopped, if a moderator is lightly escorted, a team can reclaim, or severely slow that moderator by eliminating the players escorting the mod, or at worst, driving them far enough away that they are no longer within the required 10 feet or so for that mod to move.
5. NO CAMPING
a. A mod that has been “scored” is out of play until back within his/her own roaming area.
i. Once you have gotten a mod back to base, move away immediately, do not follow that mod back to their side of the map. (Srsly tho)
b. Do not attempt to pin either team within their own base, mods will watch for this, and tell you to disperse.
6. NO RED ROVER!!!!!
a. Spend your time seeking out the other team’s mods, or tracking down your missing mods, don’t try to blockade part of the play area.
And have fun. Stationary moderators at the bases will arrive at 5:45PM to ensure any questions beforehand are answered so everyone has a great time.
And again: Prior Mission 4, there will be a safe zone on campus from 5:30pm to 6:00pm and no players can be turned into zombies. During Mission 4, there is also no turning of humans into zombies—players will be playing solely to capture moderators. If you get tagged or stunned, head back to one of your teams moderators (Human moderators have armbands and Zombie moderators have headbands) and have them refresh you so you can keep playing—the sooner you get refreshed, the sooner you can get back to playing.
Alright. That’s it. Good luck tomorrow.
Mission 3 Consequences:
For collecting 23/60 CoRe’s, humans will have a 1 hour safe zone across campus from 10:30am to 11:30am on Thursday, meaning absolutely no humans can be tagged during this time.
For collecting 22/60 CoRe’s, zombies will have a stun time of 10 minutes for the rest of the game. (This has been reduced from 15 minutes.)